Analisis Penerapan Metode User Centered Design dengan Pengujian Metode Cognitive Walkthrough

Authors

  • Haezrah Oktavini Universitas Jambi
  • Reni Aryani Universitas Jambi
  • Edi Saputra Universitas Jambi
  • Ulfa Khaira Universitas Jambi

DOI:

https://doi.org/10.33998/processor.2024.19.1.1639

Keywords:

Museum, Siginjei Museum, User Centered Design, Cognitive Walkthrough, Website

Abstract

The Siginjei Jambi Museum is one of 439 museums in Indonesia which stores and exhibits various collections of historical relics and civilizations from the past and is real evidence of history that has occurred so it is worthy of being used as a source of learning and tourist visits. The management of the Siginjei Jambi Museum is still a traditional museum, so the Siginjei Jambi Museum needs to innovate by implementing information technology in the form of an e-museum or website to increase the number of visitors and can be accessed quickly without space and time constraints. Interface design is an important thing that needs to be considered before creating a website so that the website created can meet user needs. The researcher created the interface design for the E-Museum Siginjei Jambi website using the user centered design method because with this method the interface design is designed based on user input. The results of testing the design that was created using the cognitive walkthrough method with a total of 5 respondents were learnability 97.7%, error 1.77%, and efficiency 94.3%.

Downloads

Download data is not yet available.

References

N. P. D. Prabawati, “Peran Pemuda Dalam Kegiatan Pengembangan Pariwisata Di Desa Tibubeneng, Kabupaten

Badung, Bali,” J. Kepariwisataan Indones. J. Penelit. dan Pengemb. Kepariwisataan Indones., vol. 13, no. 1, pp. 73–

, 2019, doi: 10.47608/jki.v13i12019.73-84.

S. A. Septemuryantoro, “Pengembangan Potensi Kampung Dolanan Anak dengan Pemanfaatan Teknologi dalam

Adaptasi Kebiasaan Baru di Desa Wisata Walitelon Utara Kabupaten Temanggung,” J. Abdimas Pariwisata, vol. 2,

no. 2, 2021.

P. Dwihantoro, D. Susanti, P. Sukmasetya, and R. Faizah, “Digitalisasi Kesenian Njanen: Strategi Pelestarian

Kebudayaan Melalui Platform Sosial Media,” Madaniya, vol. 4, no. 1, pp. 156–164, 2023.

Devi, A. Sunoto, and Hendrawan, “Perancangan Sistem Informasi Penjualan Pada,” J. Ilm. Mhs. Sist. Inf., vol. 2, no.

, pp. 133–144, 2020.

G. A. Gulo, N. W. Nurhidayati, D. Aprillia, and M. Maruloh, “Sistem Penunjang Keputusan Pemilihan Karyawan

Terbaik Di Restoran Soto Pak J Menggunakan Metode Ahp,” J. Larik Ldng. Artik. Ilmu Komput., vol. 1, no. 1, pp.

–20, 2021, doi: 10.31294/larik.v1i1.504.

D. Darwis, N. Siskawati, and Z. Abidin, “Penerapan Algoritma Naive Bayes Untuk Analisis Sentimen Review Data

Twitter Bmkg Nasional,” J. Tekno Kompak, vol. 15, no. 1, p. 131, 2021, doi: 10.33365/jtk.v15i1.744.

A. N. Isneni, T. T. Putranto, and D. Trisnawati, “Analisis Sebaran Daerah Rawan Longsor Menggunakan Remote

Sensing dan Analytical Hierarchy Process (AHP) di Kabupaten Magelang Provinsi Jawa Tengah,” J. Geosains dan

Teknol., vol. 3, no. 3, pp. 149–160, 2020, doi: 10.14710/jgt.3.3.2020.149-160.

M.Syarifuddin Yusuf, “IMPLEMENTASI METODE ANALYTIC HIERARCHY PROCESS (AHP) DALAM

KELAYAKAN PENGAJUAN KREDIT PADA BMT UMMAT SEJAHTERA ABADI JEPARA,” J. Al-ilmi, vol. 13,

no. 1, pp. 110–117, 2021.

A. Ferdiansyah and H. Kurniawan, “Perancangan Aplikasi Media Pembelajaran Pengenalan Kain Nusantara

Menggunakan Augmented Reality Berbasis Android,” It (Informatic Tech. J., vol. 7, no. 2, p. 196, 2019, doi:

22303/it.7.2.2019.196-205.

M. Adenuddin Alwy, “Manajemen Sumber Daya Manusia Di Era Digital Melalui Lensa Manajer Sumber Daya

Manusia Generasi Berikutnya,” SIBATIK J. J. Ilm. Bid. Sos. Ekon. Budaya, Teknol. dan Pendidik., vol. 1, no. 10, pp.

–2276, 2022, doi: 10.54443/sibatik.v1i10.334.

M. R. Rusman, Budaya dan Kontrasepsi. Pasuruan: Qiara Media, 2020.

Y. Lukito and A. R. Chrismanto, “Recurrent neural networks model for WiFi-based indoor positioning system,”Proceeding 2017 Int. Conf. Smart Cities, Autom. Intell. Comput. Syst. ICON-SONICS 2017, vol. 2018-Janua, no. 118,

pp. 121–125, 2018, doi: 10.1109/ICON-SONICS.2017.8267833.

S. Mohanty, A. Tripathy, and S. Pradhan, “Performance Analysis of Two Different Pulses with SNR for UWB Indoor

Localization,” Int. J. Intell. Syst. Appl. Eng., vol. 12, no. 9s, pp. 150–155, 2024.

A. C. Willyan, M. Fajar, and B. Zaman, “Analisis Dan Desain Kembali Ui Game Smartest Brain Menggunakan

Metode Design Thinking,” KHARISMA Tech, vol. 17, no. 2, pp. 30–44, 2022, doi: 10.55645/kharismatech.v17i2.231.

A. C. Zarkasi, A. S. Wardani, and S. Sucipto, “Analisa User Experience Terhadap Fitur Di Aplikasi Zenius

Menggunakan Heart Framework,” METHOMIKA J. Manaj. Inform. dan Komputerisasi Akunt., vol. 6, no. 6, pp. 174–

, 2022, doi: 10.46880/jmika.vol6no2.pp174-179.

E. Tahirović and S. Krivić, “Interpretability and Explainability of Logistic Regression Model for Breast Cancer

Detection,” in Proceedings ofthe 15th International Conference on Agents and Artificial Intelligence (ICAART2023),

, vol. 3, no. Icaart, pp. 161–168, doi: 10.5220/0011627600003393.

A. Majiddan Nur, A. Putra Harjun, A. Rofiqoh, and I. P. W. Kartikaputra, “Analisis Usability Testing untuk

Mengevaluasi User Interface pada Game Nowhere,” J. Ilm. Multidisiplin, vol. 1, no. 12, pp. 4229–4237, 2022.

K. Widhiyanti, K. Dewangga, and F. Almukhtar, “Game Design Factor Questionerin User Experience Analysis on

Selera Nusantara Game,” Indones. J. Inf. Syst., vol. 4, no. 2, pp. 140–154, 2022, doi: 10.24002/ijis.v4i2.5449.

A. Sandria, H. Asy’ari, and F. Siti Fatimah, “Pembentukan Karakter Religius Melalui Pembelajaran Berpusat pada

Siswa Madrasah Aliyah Negeri,” At-tadzkir Islam. Educ. J., vol. 1, no. 1, pp. 63–75, 2022, doi:

59373/attadzkir.v1i1.9.

D. K. Pramudito, T. W. Nurdiani, B. Winardi, A. Y. Rukmana, and K. Kraugusteeliana, “Website User Interface

Design Using Data Mining Task Centered System Design Method At National Private Humanitarian Institutions,”

Indones. J. Artif. Intell. Data Min., vol. 6, no. 2, p. 281, 2023, doi: 10.24014/ijaidm.v6i2.25814.

Downloads

Published

2024-05-03

Abstract views:

43

PDF Download:

19

DOI:

10.33998/processor.2024.19.1.1639

Dimension Badge:

How to Cite

Haezrah Oktavini, Reni Aryani, Edi Saputra, & Ulfa Khaira. (2024). Analisis Penerapan Metode User Centered Design dengan Pengujian Metode Cognitive Walkthrough. Jurnal PROCESSOR, 19(1). https://doi.org/10.33998/processor.2024.19.1.1639