Pengembangan Game Berbasis Construct 3 Untuk Meningkatkan Minat dan Pemahaman Konsep IPA Pada Siswa Sekolah Dasar

Authors

  • Jefriansah Universitas Dinamika Bangsa
  • Nurhadi Universitas Dinamika Bangsa
  • Roby Setiawan Universitas Dinamika Bangsa

DOI:

https://doi.org/10.33998/mediasisfo.2026.20.1.2796

Keywords:

game-based learning, construct 3, media pembelajaran interaktif, pembelajaran ipa, sekolah dasar

Abstract

This study aims to develop an educational game titled “Ludo Cendekia” using Construct 3 to enhance elementary school students’ interest in and understanding of science concepts. The research method employed was Research and Development (R&D) using the ADDIE model, which comprises the stages of Analysis, Design, Development, Implementation, and Evaluation. Data collection was conducted through observation, interviews, and questionnaires administered to 19 students and 1 teacher at SD Negeri 067 Tanjab Barat. System testing was performed using Blackbox Testing to assess system functionality, as well as a User Acceptance Test (UAT) to measure user acceptance levels. The results of the study indicate that all system functions operate effectively and achieved a high level of user acceptance, with 65.49% strongly agreeing and 28.64% agreeing. These results demonstrate that the developed educational game is effective in enhancing student engagement and aiding their understanding of science concepts. This research contributes to the development of game-based interactive learning media that can serve as an alternative for science education in elementary schools

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Published

2026-04-30

Abstract views:

3

PDF Download:

7

DOI:

10.33998/mediasisfo.2026.20.1.2796

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How to Cite

Jefriansah, Nurhadi, & Setiawan, R. (2026). Pengembangan Game Berbasis Construct 3 Untuk Meningkatkan Minat dan Pemahaman Konsep IPA Pada Siswa Sekolah Dasar. Jurnal Ilmiah Media Sisfo, 20(1), 18–32. https://doi.org/10.33998/mediasisfo.2026.20.1.2796